
The Nintendo 64. A quite successful console in Japan and worldwide despite competing with the surprise mega-giant that was the Sony Playstation. It sold over 30 million units worldwide and was cherished immensely in the Americas which account for 20 million sales alone. It was originally released in 1996 in Japan, and saw a reign of 7 years. The system was discontinued in 2003.
Just like the Saturn page, it feels almost, ALMOST overkill to have an entire section to just three releases, but the Nintendo 64 port of Biohazard 2 was a technical marvel all of its own. Flawed? Yes, but the PS game was as well in its own rights. The port was handled by Angel Studios, which is now part of Rockstar San-Diego, in combination with Capcom Production Studio 3 and Factor 5. A timeframe of 12 months and 19 people overall assisting with the task of compressing two full CDs worth of data into a N64 Cassette, or Cartridge as they're called in the West.
The special engine for this port spurred the development of Biohazard 0 onto the system, which ultimately got shelved when they realised the game couldn't fit on a single cassette, only seeing the project renewed with the GameCube's release.
Index:
[RY01] BIOHAZARD 2
[RY02] Resident Evil
[RY03] Resident Evil [NTSC-U]

